Electronic Arts Recruitment 2022 for Software Engineer I Position- BE/BTech/ME/MTech

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Electronic Arts Recruitment 2022 for the Software Engineer I Position post for B.E/B.Tech/MCA at the Bangalore office. The detailed process of eligibility and application is given below.

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Electronic Arts Jobs 2022 Apply Online for Software Engineer I Position Job Vacancy

Company Name EA
Job Profile Software Engineer I
Qualification BE/BTech/ME/MTech
Experience 1-4 Yrs
Job Location Hyderabad

Job Description: The EA Digital Platform (EADP) group provides central services that help game teams to tap into the power of the global EA ecosystem. Compatible across multiple platforms and devices, our platform empowers teams to foster deeper, more meaningful relationships with our players. The EADP is the foundation on which EA’s games are built. By providing reusable capabilities that game teams can easily integrate into their games, we allow them to focus on making incredible games. These building blocks are made up of high-level service platforms including Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. Software Engineer – I, Player & Developer Experience Team – EA Digital Platform (EADP)

Responsibilities:

  • Performance engineering of different console games. This includes coming up with a test design, game play-inspired scenarios and evaluating actual game logs to come up with an accurate representation of load to create and setting up complex distributed test environment to run tests and create load.
  • You will create and improve test code in C++ to support applications and features
  • You will build tests and provide accurate analysis and reporting of test results
  • Analyze and troubleshoot system and network issues relating to performance and test automation processes
  • Troubleshooting the issues identified during testing – isolate test issues vs system component issues.
  • Collaboration with global teams to track and resolve issues.
  • Communicate test status and results to partners
  • Work cross teams to identify, determine important metrics and setup performance benchmarks
  • You will design & develop, and run experiments to gauge effectiveness of benchmarks
  • Analyze the complex technical architecture across EA’s platform and infrastructure lead the assessment of failures and determine important causes and create fixes
  • You will coordinate with corporate communications and customer experience to listen to our players everywhere including social media, email, chat and phone
  • You will work on design and implementation of tools to automate the process and support CI activities.
  • You will work on Player Reliability metrics collection, analysis, Tools for mining the data and presenting in meaningful dashboards
  • You will work on crash data analysis tools and enhance features in the crash analytic software.

Qualification:

  • Bachelor’s degree in Computer Science or higher
  • 1-4 years of relative experience • Expertise in object-oriented design/programming, programming expertise in either C/C++, C#, Java/Python/JavaScript frameworks like React.js
  • Familiar with cloud technologies like AWS, Azure.
  • Experience with DevOps tools such as Docker.
  • Knowledgeable in scalable platform architecture, end-to-end systems design and architecture
  • Familiarity with visualization tools and database technologies, familiarity with analytic techniques such as predictive modelling and data visualizations
  • Understanding of the realities of working with large, rich datasets and complex distributed client/server system.

Apply Before the link Expires.

How to apply to Electronic Arts Recruitment 2022?

Interested and eligible candidates can apply for this online position at the following link

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